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#1 Окт. 15, 2021 19:25:56

scrrxll
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Помогите в создании функции для игры 2048

Нужно при нажатии клавиши “В” сделать так, что бы игра откатывалась на ход назад

 import random
from tkinter import *
SIZE = 400
GRID_LEN = 4
GRID_PADDING = 10
BACKGROUND_COLOR_GAME = "#92877d"
BACKGROUND_COLOR_CELL_EMPTY = "#9e948a"
BACKGROUND_COLOR_DICT = {2: "#eee4da", 4: "#ede0c8", 8: "#f2b179",
                         16: "#f59563", 32: "#f67c5f", 64: "#f65e3b",
                         128: "#edcf72", 256: "#edcc61", 512: "#edc850",
                         1024: "#edc53f", 2048: "#edc22e"}
CELL_COLOR_DICT = {2: "#776e65", 4: "#776e65", 8: "#f9f6f2", 16: "#f9f6f2",
                   32: "#f9f6f2", 64: "#f9f6f2", 128: "#f9f6f2",
                   256: "#f9f6f2", 512: "#f9f6f2", 1024: "#f9f6f2",
                   2048: "#f9f6f2"}
FONT = ("Verdana", 40, "bold")
KEY_UP = "'w'"
KEY_DOWN = "'s'"
KEY_LEFT = "'a'"
KEY_RIGHT = "'d'"
mainframe = Frame()
grid_cells = []
matrix = []
def init_matrix():
    for i in range(GRID_LEN):
        matrix.append([0] * GRID_LEN)
    add_two()
    add_two()
#    add_two()
def add_two():
    a = random.randint(0, len(matrix)-1)
    b = random.randint(0, len(matrix)-1)
    while(matrix[a][b] != 0):
        a = random.randint(0, len(matrix)-1)
        b = random.randint(0, len(matrix)-1)
    matrix[a][b] = 2
def game_state():
    for i in range(len(matrix)):
        for j in range(len(matrix[0])):
            if matrix[i][j] == 2048:
                return 'win'
    for i in range(len(matrix)-1):
        for j in range(len(matrix[0])-1):
            if matrix[i][j] == matrix[i+1][j] or matrix[i][j+1] == matrix[i][j]:
                return 'not over'
    for i in range(len(matrix)):
        for j in range(len(matrix[0])):
            if matrix[i][j] == 0:
                return 'not over'
    for k in range(len(matrix)-1):
        if matrix[len(matrix)-1][k] == matrix[len(matrix)-1][k+1]:
            return 'not over'
    for j in range(len(matrix)-1):
        if matrix[j][len(matrix)-1] == matrix[j+1][len(matrix)-1]:
            return 'not over'
    return 'lose'
def reverse(mat):
    new = []
    for i in range(len(mat)):
        new.append([])
        for j in range(len(mat[0])):
            new[i].append(mat[i][len(mat[0])-j-1])
    return new
def transpose(mat):
    new = []
    for i in range(len(mat[0])):
        new.append([])
        for j in range(len(mat)):
            new[i].append(mat[j][i])
    return new
def cover_up(mat):
    new = []
    for i in range(len(mat)):
        new.append([0] * len(mat))
    done = False
    for i in range(len(mat)):
        count = 0
        for j in range(len(mat)):
            if mat[i][j] != 0:
                new[i][count] = mat[i][j]
                if j != count:
                    done = True
                count += 1
    return (new, done)
def merge(mat):
    done = False
    for i in range(len(mat)):
        for j in range(len(mat)-1):
            if mat[i][j] == mat[i][j+1] and mat[i][j] != 0:
                mat[i][j] *= 2
                mat[i][j+1] = 0
                done = True
    return (mat, done)
def up():
    global matrix
    matrix = transpose(matrix)
    game, done = cover_up(matrix)
    temp = merge(matrix)
    matrix = temp[0]
    done = done or temp[1]
    matrix = cover_up(matrix)[0]
    matrix = transpose(matrix)
    return done
def down():
    global matrix
    matrix = reverse(transpose(matrix))
    matrix, done = cover_up(matrix)
    temp = merge(matrix)
    matrix = temp[0]
    done = done or temp[1]
    matrix = cover_up(matrix)[0]
    matrix = transpose(reverse(matrix))
    return done
def left():
    global matrix
    matrix, done = cover_up(matrix)
    temp = merge(matrix)
    matrix = temp[0]
    done = done or temp[1]
    matrix = cover_up(matrix)[0]
    return done
def right():
    global matrix
    matrix = reverse(matrix)
    matrix, done = cover_up(matrix)
    temp = merge(matrix)
    matrix = temp[0]
    done = done or temp[1]
    matrix = cover_up(matrix)[0]
    matrix = reverse(matrix)
    return done
def init_grid():
    background = Frame(bg=BACKGROUND_COLOR_GAME, width=SIZE, height=SIZE)
    background.grid()
    for i in range(GRID_LEN):
        grid_row = []
        for j in range(GRID_LEN):
            cell = Frame(background, bg=BACKGROUND_COLOR_CELL_EMPTY, width=SIZE / GRID_LEN, height=SIZE / GRID_LEN)
            cell.grid(row=i, column=j, padx=GRID_PADDING, pady=GRID_PADDING)
            t = Label(master=cell, text="", bg=BACKGROUND_COLOR_CELL_EMPTY, justify=CENTER, font=FONT, width=5, height=2)
            t.grid()
            grid_row.append(t)
        grid_cells.append(grid_row)
def update_grid_cells():
    for i in range(GRID_LEN):
        for j in range(GRID_LEN):
            if matrix[i][j] == 0:
                grid_cells[i][j].configure(text="", bg=BACKGROUND_COLOR_CELL_EMPTY)
            else:
                grid_cells[i][j].configure(text=str(matrix[i][j]), bg=BACKGROUND_COLOR_DICT[matrix[i][j]], fg=CELL_COLOR_DICT[matrix[i][j]])
def key_down(event):
    key = repr(event.char)
    if key in mainframe.commands:
        done = mainframe.commands[repr(event.char)]()
        if done:
            add_two()
            update_grid_cells()
            if game_state() == 'win':
                grid_cells[1][1].configure(text="You", bg=BACKGROUND_COLOR_CELL_EMPTY)
                grid_cells[1][2].configure(text="Win!", bg=BACKGROUND_COLOR_CELL_EMPTY)
            if game_state() == 'lose':
                grid_cells[1][1].configure(text="You", bg=BACKGROUND_COLOR_CELL_EMPTY)
                grid_cells[1][2].configure(text="Lose!", bg=BACKGROUND_COLOR_CELL_EMPTY)
                grid_cells[2][1].configure(text="Score:", bg=BACKGROUND_COLOR_CELL_EMPTY)
                grid_cells[2][2].configure(text=get_score, bg=BACKGROUND_COLOR_CELL_EMPTY)
score = 0
def get_score():
    score = 0
    for r in _map_data:
        for c in range(len(matrix)):
            score += 0 if c < 4 else c * int((math.log(c, 2) - 1.0))
    return score  #  Импортировать математический модуль
def main():
    mainframe.master.title('2048')
    mainframe.master.bind("<Key>", key_down)
    mainframe.commands = {KEY_UP: up, KEY_DOWN: down, KEY_LEFT: left, KEY_RIGHT: right}
    init_grid()
    init_matrix()
    update_grid_cells()
    mainloop()
if __name__ == '__main__':
    main()

Прикреплённый файлы:
attachment 2048.py (6,4 KБ)

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#2 Окт. 18, 2021 09:29:42

PEHDOM
Зарегистрирован: 2016-11-28
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Помогите в создании функции для игры 2048

scrrxll
Нужно при нажатии клавиши “В” сделать так, что бы игра откатывалась на ход назад
а вы гдето храните состояние игры “ход назад”?



==============================
Помещайте код в теги:
[code python][/code]
Бериегите свое и чужое время.

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