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Всем привет!
Подскажите пожалуйста, как Python может работать с двумерной псевдографикой?
есть ли у питона либа, с фунциями-аналогами
Line, LineTo и т.д.
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aalib поищи, под питон вроде было
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удалось переделать постановку задачи и теперь буду использовать PIL http://www.pythonware.com/products/pil/
пример: http://mkdir.livejournal.com/7386.html
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а как можно cоздать 3D-рисунки?
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как через питон создать:
1) рисунок типа
2) 3D рисунок, который можно крутить?
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opengl))
http://www.vpython.org/ позволяет крутить, но вот не совсем рисунок будет) а прога, как “крутить рисунок” не знаю %)
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slav0nicспасибо, сейчас посмотрю! :)
opengl))
http://www.vpython.org/ позволяет крутить, но вот не совсем рисунок будет) а прога, как “крутить рисунок” не знаю %)
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Можешь еще pyGame попробовать - wrapper к SDL.(http://www.pygame.org)
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как вот эту картинку засунуть в файл?
from visual import * from visual.text import * import time print """ Press to enter roaming mode, release to exit roaming mode. In roaming mode, with the mouse button down, move the mouse above or below the center of the scene to move forward or backward; right or left rotates your direction. """ # A surreal scene def hourminute(): now = time.localtime(time.time()) hour = now[3] % 12 minute = now[4] return (hour, minute) class analog_clock: def __init__(self, pos=(0,0,0), radius=1., axis=(0,0,1)): self.pos = vector(pos) self.axis = vector(axis) self.radius = radius self.spheres = [] self.hour = 0 self.minute = -1 for n in range(12): self.spheres.append(sphere(pos=self.pos+rotate(radius*scene.up, axis=self.axis, angle=-2.*pi*n/12.), radius=radius/20., color=color.hsv_to_rgb((n/12.,1,1)) )) self.hand = cone(pos=pos, axis=0.95*radius*scene.up, radius=radius/20., color=(0.7, 0.7, 0.7)) self.update() def update(self): hour, minute = hourminute() if self.hour == hour and self.minute == minute: return self.hand.axis = rotate(0.95*self.radius*scene.up, axis=self.axis, angle=-2.*pi*minute/60.) self.spheres[self.hour].radius = self.radius/20. self.spheres[hour].radius = self.radius/10. self.hour = hour self.minute = minute scene.title = "Surreal Stonehenge" scene.height = 600 scene.width = 600 scene.range = (18,18,18) scene.center = (0,2,0) grey = (0.8, 0.8, 0.8) Nslabs = 8 R = 10.0 w = 5.0 d = 0.5 h = 5.0 # The floor, central post, and ball atop the post box(pos=(0,-0.1,0),length=24,height=0.2,width=24, color=(0,1,0)) cylinder(pos=(0,0,0),axis=(0,h,0), radius=0.2, color=(1,0,0)) sphere(pos=(0,h,0), radius=0.5, color=(1,0,0)) # Set up the gray slabs, including a portal for i in range(Nslabs): theta = i*2*pi/Nslabs c = cos(theta) s = sin(theta) xc = R*c zc = R*s if i == 2: # Make a portal box(pos=(-3.*w/8.,0.75*h/2.,R), length=0.5*w/2,height=0.75*h,width=d, color=grey) box(pos=(3.*w/8.0,0.75*h/2.,R), length=-0.5*w/2,height=0.75*h,width=d, color=grey) box(pos=(0,0.85*h,R), length=w,height=0.3*h,width=d, color=grey) else: slab = box(pos=(R*c, h/2., R*s), axis=(c,0,s), length=d, height=h, width=w, color=grey) # Decorate the front entrance slab text(pos=(0, 0.77*h, R+d/2), string="NO EXIT", color=color.yellow, depth=0.2, height=0.7, justify="center") # Decorate back slab with a gold box and a clock box(pos=(0,h/2.,-R+d/2+0.1), length=w/2.,height=w/2.,width=0.2, color=(1,0.8,0)) clock = analog_clock(pos=(0,h/2.,-R+d/2+0.2+0.2*h/10.), radius=0.20*w, axis=(0,0,1)) # Draw guy wires from the top of the central post Nwires = 32 for i in range(Nwires): theta = i*2*pi/Nwires cylinder(pos=(0,h,0), axis=(R*cos(theta),-h-0.1,R*sin(theta)), radius=0.02, color=(1,0.7,0)) # Display extruded text text( pos=(1.0,-0.3*sin(pi/10),-2), string='A', height=2.0, depth=0.3, color=(0,0,1.0), up=(0,cos(pi/10),-sin(pi/10)) ) text( pos=(3.2,0,-2), string='B', height=2.0, depth=0.3, color=(1.0,1.0,0), axis=(1,0,0.3)) text( pos=(5.0,-0.6*sin(pi/18),-1.4), string='C', height=2.0, depth=0.3, color=(1.0,0,1.0), axis=(1,0,0.6), up=(0,cos(pi/18),sin(pi/18)) ) # Display a pyramid pyramid(pos=(-4,0,-5), size=(2,2,2), axis=(0,3,0), color=color.orange) # Display smoke rings rising out of a black tube smoke = [] Nrings = 20 x0, y0, z0 = -5, 1.5, -2 r0 = 0.1 spacing = 0.2 thick = r0/4. dr = 0.015 dthick = thick/Nrings gray = 1.0 cylinder(pos=(x0,0,z0), axis=(0,y0+r0,0), radius=1.5*r0, color=color.black) # Create the smoke rings for i in range(Nrings): smoke.append(ring(pos=(x0,y0+spacing*i,z0), axis=(0,1,0), radius=r0+dr*i, thickness=thick-dthick*i, color=(gray,gray,gray))) y = 0 dy = spacing/20 top = Nrings-1 # Roll a log back and forth rlog = 1. wide = 4. zpos = 2. zface = 5. tlogend = 0.2 v0 = 1 v = v0 omega = -v0/rlog theta = 0 dt = 0.1 tstop = 0.3 log = frame(pos=(-wide,rlog,zpos), axis=(0,0,1)) cylinder(frame=log, pos=(0,0,0), axis=(zface-zpos,0,0), color=(0.8,0.5,0)) box(frame=log, pos=(zface-zpos+tlogend/2.,0,0), axis=(0,0,1), length=rlog, height=rlog, width=tlogend, color=color.yellow) leftstop = box(pos=(-wide-rlog-tstop/2.,0.6*rlog,(zpos+zface)/2.), length=tstop, height=1.2*rlog, width=(zface-zpos), color=color.red) rightstop = box(pos=(wide+rlog+tstop/2.,0.6*rlog,(zpos+zface)/2.), length=tstop, height=1.2*rlog, width=(zface-zpos), color=color.red) # Run a ball up and down the pole y1 = 0.4 y2 = 0.8*h vball0 = 2.5*v0 vball = vball0 ball = sphere(pos=(0,y1,0), radius=y1, color=color.blue) rbaseball = 0.3 vbaseball0 = 3*v0 # Display an ellipsoid Rcloud = 0.8*R omegacloud = v0/Rcloud cloud = ellipsoid(pos=(0,0.7*h,-Rcloud), size=(5,2,2), color=(0.4,0.4,0.4)) rhairs = 0.025 # half-length of crosshairs dhairs = 2. # how far away the crosshairs are maxcosine = dhairs/sqrt(rhairs**2+dhairs**2) # if ray inside crosshairs, don't move haircolor = color.black roam = 0 while 1: # Toggle roam option if scene.mouse.events: m = scene.mouse.getevent() if m.drag or m.drop: roam = not roam # If in roaming mode, change center and forward according to mouse position if roam: ray = scene.mouse.ray if abs(dot(ray,scene.forward)) < maxcosine: # do something only if outside crosshairs newray = norm(vector(ray.x, 0, ray.z)) angle = arcsin(dot(cross(scene.forward,newray),scene.up)) newforward = rotate(scene.forward, axis=scene.up, angle=angle/10.) scene.center = scene.mouse.camera+newforward*mag(scene.center-scene.mouse.camera) scene.forward = newforward scene.center = scene.center+scene.forward*ray.y/2. # Roll the log theta = theta + omega*dt log.x = log.x+v*dt log.rotate(angle=omega*dt) if log.x >= wide: v = -v0 omega = -v/rlog if rightstop.color == (1,0,0): rightstop.color = (0,0,1) else: rightstop.color = (1,0,0) if log.x <= -wide: v = +v0 omega = -v/rlog if leftstop.color == (1,0,0): leftstop.color = (0,0,1) else: leftstop.color = (1,0,0) # Move the cloud cloud.rotate(angle=omegacloud*dt, origin=(0,0,0), axis=(0,1,0)) # Run the ball up and down ball.pos.y = ball.pos.y+vball*dt if ball.pos.y >= y2: vball = -vball0 if ball.pos.y <= y1: vball = +vball0 # Move the smoke rings for i in range(Nrings): # Raise the smoke rings smoke[i].pos = smoke[i].pos+vector(0,dy,0) smoke[i].radius = smoke[i].radius+(dr/spacing)*dy smoke[i].thickness = smoke[i].thickness-(dthick/spacing)*dy y = y+dy if y >= spacing: # Move top ring to the bottom y = 0 smoke[top].pos = (x0, y0, z0) smoke[top].radius = r0 smoke[top].thickness = thick top = top-1 if top < 0: top = Nrings-1 # Update the analog clock on the back slab clock.update() rate(30)
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slivlenспасибо, - сейчас посмотрю! :)
Можешь еще pyGame попробовать - wrapper к SDL.(http://www.pygame.org)
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