Вот код
import pygame as pg pg.init() w = 1000 h = 600 FPS = 60 clock = pg.time.Clock() win = pg.display.set_mode((w,h)) tank_player = [pg.image.load('Hull_02_A.png'),pg.image.load('Hull_02_B.png')] angle = 0 anim_count = 0 def tank(): global anim_count clock.tick(8) key = pg.key.get_pressed() if key[pg.K_w]: if anim_count == 0: anim_count = 1 else: anim_count = 0 a = pg.transform.rotate(tank_player[0], angle) #Вот отрисовка объекта win.blit(tank_player[anim_count],(0, 0)) pg.display.update() run = True while run: for event in pg.event.get(): if event.type == pg.QUIT: run = False tank() pg.display.flip()
